Crow’s Corner

Designing Pamphlet Games (With Shitty Printers in Mind)

My printer is in its dying throes, so before I replace it I wanted to use up the leftover toner. Character sheets for all upcoming games were a no-brainer, but there was still a bunch of toner left, so I turned to printing out some zines and pamphlet games that I wanted to try anyways!

That was easier said than done, though.

what my printer gets up to these days

Okay, okay, this is definitely not the games’ fault, my printer is really old. And most of them did turn out nicely.

some nice prints

But it got me thinking: a lot of RPGs are designed digitally first and maybe for professional printing, but not all of them are easy to print at home. In this article I’ll collect some thoughts on how to design games in a way that makes it easy to print them DIY.

The games I printed were mostly CBR+PNK and Mausritter adventures, alongside some zines. My printer is a laser printer; other printers might have different possible issues.

Printers Don’t Print Perfectly Aligned

When printing a front and a back, those do not always perfectly align.

Folding is Hard

Some pamphlets weren’t as easily folded, especially those with three panels.

The Printer’s Colours

Different printers have a hard time on certain colours.

Maximum Paper Size

Printers that print larger than A4/Letter size cost an arm and a leg! It’s totally fair to make the default size of the game larger than that, but maybe stick to text size that’s at least still legible when printed smaller.

Not Everyone Will Print It

Chances are a large amount of people will just read it on their phone or PC.

Printing Zines

This applies mostly to zines and games that can feasibly fit on A5 sized paper.

white vs. full-colour background

Conclusion

It’s probably impossible to do all of these things in a game and I am not telling anyone to do that. It might not be a design goal at all. But I’ll definitely be keeping these in mind when designing my own games.

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